Difference between revisions of "Lance's Abilities"

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Lance can equip as many Passive Abilities as he desires. However, each Passive Ability will reduce his maximum Magic. So, if Lance has a maximum magic of 50, but he equips the Lantern ability (which costs 5) then he'll only have 45 Magic to use with active abilities. Therefore, it is not optimum to equip many Passive abilities as Lance will not be able to use Active Abilities at all.
 
Lance can equip as many Passive Abilities as he desires. However, each Passive Ability will reduce his maximum Magic. So, if Lance has a maximum magic of 50, but he equips the Lantern ability (which costs 5) then he'll only have 45 Magic to use with active abilities. Therefore, it is not optimum to equip many Passive abilities as Lance will not be able to use Active Abilities at all.
  
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!Ability Name
 
!Ability Name
 
!Ability Cost
 
!Ability Cost

Revision as of 21:46, 11 September 2019

Lance's abilities are split into two categories: Active and Passive. Active abilities are used in real time by the player, while Passive abilities are equipped and provide different stat boosts and passive abilities (like being able to see in the dark.)

Active Abilities

Lance's Active abilities are used by the player when they hold down the Attack button. Holding the button prepares to use the ability, while releasing it will use the ability. There is also an Auto-Ability button to help with this. See the Controls for more information.

Lance can only have one active ability set at a time.

Ability Name Magic Cost Ability Description Available Upgrades
Shield 45 Lance's default ability. Lance will prepare to throw the shield, during which time the player will move slowly to aim. Once Lance releases the shield, it will fly in the direction the player chose, until it either strikes an enemy or decides to return to Lance. If the shield returns to Lance successfully, the magic cost is refunded.
  • Homing: the shield will home in on the closest enemy or other targetable object.
  • Wave: the shield will travel in a zigzag line, making it easier to hit fast moving enemies.
  • Indestructible: the shield will not be destroyed on impact, but also will not refund the magic cost when it returns to Lance.
Dagger 45 Lance will prepare to throw a dagger. The longer the player holds the button down, the more powerful the dagger will be. It has 4 levels of power. Once released, Lance will throw the dagger very quickly, where it will keep going through all terrain until it either hits an enemy or flies off the screen.
  • Explosion: the dagger will explode on contact with an enemy, damaging nearby enemies.
  • Piercer: the dagger will travel through enemies, losing a level of power for each enemy it hits until it eventually disappears. If Explosions is equipped, it will explode on contact with each enemy.
  • Surplus: when the dagger hits an enemy, it will fire 4 new daggers diagonally at 1 level of power less for each time this happens.

Passive Abilities

Lance can equip as many Passive Abilities as he desires. However, each Passive Ability will reduce his maximum Magic. So, if Lance has a maximum magic of 50, but he equips the Lantern ability (which costs 5) then he'll only have 45 Magic to use with active abilities. Therefore, it is not optimum to equip many Passive abilities as Lance will not be able to use Active Abilities at all.

Ability Name Ability Cost Ability Description
Lantern 5 Allows Lance to be able to see around himself in dark places.